Kad Jidïpï-zïlt (/vjɑnf/ /zɪlt/ [opposite] [neck; throat]) is a temperate City located in the Temryont Principality of the Soheque.
The name Kad Jidïpï-zïlt is derived from the Goblin language, as Kad Jidïpï-zïlt was founded by Fimien, who was culturaly Gnoll.
Climate
Kad Jidïpï-zïlt has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a freezing -3°C (27°F). Kad Jidïpï-zïlt receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Jidïpï-zïlt covers an area of nearly 30 km2 (12 mi2), and an average elevation of 3688 m (12099 ft) above sea level.
Overview
Kad Jidïpï-zïlt was founded durring the late 11th century, by Fimien. The establishment of the new community went well, with no major obsticles durring construction.
Kad Jidïpï-zïlt was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Kad Jidïpï-zïlt is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.
Kad Jidïpï-zïlt is buildings are grouped arround an odd layout of spacious carved bedrock streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Kad Jidïpï-zïlt's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.
A look around Kad Jidïpï-zïlt has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Kad Jidïpï-zïlt long.
Civic Infrastructure
Kad Jidïpï-zïlt possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Kad Jidïpï-zïlt has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Jidïpï-zïlt has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Jidïpï-zïlt. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Jidïpï-zïlt's parks.
Kad Jidïpï-zïlt has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Jidïpï-zïlt.
Kad Jidïpï-zïlt has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Jidïpï-zïlt has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Jidïpï-zïlt has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Jidïpï-zïlt has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Jidïpï-zïlt has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Jidïpï-zïlt has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Jidïpï-zïlt has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Jidïpï-zïlt's public wards, blessings, and other arcane systems.
Kad Jidïpï-zïlt possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kad Jidïpï-zïlt's grid is powered by a boiler and turbine based power plant.
Kad Jidïpï-zïlt's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Kad Jidïpï-zïlt has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Jidïpï-zïlt's natural decorations nor waterways.
Kad Jidïpï-zïlt has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Jidïpï-zïlt has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Jidïpï-zïlt has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Kad Jidïpï-zïlt's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, spring is short in Kad Jidïpï-zïlt.
The Giant cockroach near Kad Jidïpï-zïlt are known to be quite timid.
Kad Jidïpï-zïlt's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Illusion energies of tier 1 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 13
Farmers: 18
Farm Laborer: 37
Hunters: 26
Milk Maids: 18
Ranchers: 9
Ranch Hands: 18
Shepherds: 17
Farmland: 28874 m2
Cattle and Similar Creatures: 1791
Poultry: 21495
Swine: 1433
Sheep: 71
Goats: 14
Horses, Mounts, and Beasts of Burden: 716
Craftsmen
Arms and Toolmakers: 15
Blacksmiths: 17
Bookbinders: 8
Buckle-makers: 9
Cabinetmakers: 16
Candlemakers: 23
Carpenters: 23
Clothmakers: 19
Coach and Harness Makers: 7
Coopers: 17
Copper, Brass, Tin, Zinc, and Lead Workers: 9
Copyists: 6
Cutlers: 5
Fabricworkers: 15
Farrier: 49
Furriers: 4
Glassworkers: 21
Gunsmiths: 15
Harness-Makers: 7
Hatters: 14
Hosiery Workers: 5
Jewelers: 8
Leatherwrights: 16
Locksmiths: 7
Matchstick makers: 11
Musical Instrument Makers: 10
Painters, Structures and Fixtures: 9
Paper Workers: 10
Plasterers: 9
Pursemakers: 12
Roofers: 7
Ropemakers: 7
Rugmakers: 6
Saddlers: 13
Scabbardmakers: 15
Scalemakers: 7
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 26
Tailors: 43
Tanners: 9
Upholsterers: 10
Watchmakers: 9
Weavers: 21
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 9
Booksellers: 11
Butchers: 17
Chandlers: 17
Chicken Butchers: 18
Entrepreneurs: 7
Fine Clothiers: 17
Fishmongers: 17
Florists: 4
Potion Sellers: 12
Resellers: 32
Spice Merchants: 9
Wine-sellers: 13
Wheelwright: 10
Woodsellers: 6
Service workers
Bakers: 34
Barbers: 33
Coachmen: 10
Cooks: 32
Doctors: 14
Gamekeepers: 11
Grooms: 6
Hairdressers: 25
Healers: 20
Housekeepers: 19
Housemaids: 35
House Stewards: 20
Inns: 7
Laundry maids: 13
Maidservants: 25
Nursery Maids: 14
Pastrycooks: 24
Restaurateur: 28
Tavern Keepers: 32
Specialized Laborer
Ashworkers: 9
Bleachers: 6
Chemical Workers: 4
Coal Heavers: 14
In-Town Couriers: 16
Long Haul Couriers: 15
Dockyard Workers: 14
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 20
Millers: 16
Miners: 15
Oilmen and Polishers: 11
Postmen: 17
Pure Finder: 9
Skinners: 22
Sugar Refiners: 4
Tosher: 10
Warehousemen: 26
Watercarriers: 16
Watermen, Bargemen, etc.: 21
Skilled Laborers
Accountants: 9
Alchemist: 10
Clerk: 15
Dentists: 7
Educators: 18
Engineers: 10
Gardeners: 7
Mages: 5
Plumbers: 7
Pharmacist: 8
Professors: 3
Scientists: 5
Wizards: 3
Civil Servants
Adventurers: 6
Bankers: 9
Civil Clerks: 15
Civic Iudex: 7
Consultants: 4
Exorcist: 16
Fixers: 8
Kami Clerk: 13
Landlords: 14
Lawyers: 9
Legend Keepers: 11
Militia Officers: 44
Monks, Monastic: 21
Monks, Civic: 21
Historian, Oral: 17
Historian, Textual: 8
Policemen, Sheriffs, etc.: 16
Priests: 29
Rangers: 9
Rat Catchers: 11
Scholars: 11
Spiritualist: 13
Slayers: 4
Storytellers: 26
Military Officers: 29
Cottage Industries
Brewers: 23
Comfort Services: 34
Enchanters: 8
Herbalists: 8
Jaminators: 23
Needleworkers: 26
Potters: 11
Preserve Makers: 21
Quilters: 10
Seamsters: 37
Spinners: 23
Tinker: 8
Weaver: 17
Artists
Actors: 7
Architects: 2
Bards: 10
Costumers: 4
Dancers: 8
Drafters: 4
Engravers: 6
Fine Furniture Carpenters: 3
Glaziers: 7
Inlayers: 6
Musicians: 21
Painters, Art: 3
Playwrights: 7
Sculptors, Art: 6
Wood Carvers: 25
Writers: 24
Produce Industries
Butter Churners: 25
Canners: 22
Cheesmakers: 23
Ice Merchants: 3
Millers: 14
Picklers: 12
Smokers: 9
Stockmakers: 7
Tobacconists: 11
Tallowmakers: 16
2627 of Kad Jidïpï-zïlt's population work within a Foundational Occupation.
143 work in Agriculture
590 work as Craftsmen
207 work as Merchants
402 work as Service Workers
273 work as General Laborers
107 work as Skilled Laborers
371 work as Civil Servants
249 work in Cottage Industries
143 work as Artists
142 work in Produce Industries
4395 of Kad Jidïpï-zïlt's population do not work in a formal occupation, but do contribute to the local economy. 143 (2%) are noncontributers.
Points of Interest
Kad Jidïpï-zïlt has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.
Kad Jidïpï-zïlt is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.
POI
History
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Kad Jidïpï-zïlt's local festivals commemorates this miracle.